EDIT: Here is the link to my .blend file~
I'm new to the blender software specifically. An issue I'm having with Blender that I have never experienced with other software is the inability to remove unwanted vertices from my UV texture map.
Because the texture on my mug model is going to be a flat band of pattern and color, I want to line my vertices up in my uv map so there are no distortions in the pattern. However, whenever I weld two corresponding vertices in my map, this happens:
I noticed there is a sort of stack of faces and vertices in this one little spot. I can't delete it to remove it from my uv, so I tried just grabbing it and moving it off the uv area, but that doesn't help me when it comes to welding and tidying up my map. This little stack is made up of all of the faces I don't want to put my image texture on, so it's causing a bit of a roadblock for me.
I tried searching for a solution but I am not too good at describing this problem in search engines and generic searches didn't seem to hold any answers. Any help is greatly appreciated!