I have an [image as] plane which is composed of a series of strips that I am trying to animate into a wave-like/ ripple format i.e. one segment gets larger and travel along to the right whilst previous segments shrink back to their original shape. Any ideas on how to achieve this and is it necessary to divide the segments in order to potentially make this work? I have attached a visual as my description is not the best;
One way to achieve that is by using Cast modifier.
- Add a plane, subdivide it good enough (1 subdivision - 1 shrinking/enlarging line)
- Add to it Cast modifier, add an empty (which will control shrinking/enlargening action), position empty accordingly. Set it as a control object for Cast modifier and choose modifier's Factor and Radius settings:
- Grab empty and notice how plane will react.
Note that here I duplicated the mesh, added to it Wireframe modifier and changed its settings, as long as material and world background so lines to be seen.
Using a Lattice you can control the deformation.
Create a lattice with a few subdivisions, In Edit mode select the middle points of the lattice and scale them on the Y axis, then bring those segments up on the Z axis.
On your plane object add a Lattice Modifier and select the deformed lattice to control it.