5
$\begingroup$

I have a pipe-like mesh that I need to unwrap so that it'll accept a brick texture. The sides of the pipe are easy. My problem is trying to figure out a way to unwrap the ends so that I can have a single row of brick texture continue around radially.

Okay, not an easy thing to say with words. How about a picture...

Radially unwrap the end of the pipe.

I used the grease pencil to give an idea of how the desired unwrap will look.

Thanks for any and all suggestions.

$\endgroup$

1 Answer 1

6
$\begingroup$
  1. Select the end faces, hit U button to unwrap and select Reset from the menu.
  2. Hit U button again and chose Follow Active Quads.
  3. Scale and move the unwrapped faces in the UV/Image editor to desired location.
$\endgroup$
1
  • $\begingroup$ Wow! Perfect! I always wondered what the Follow Active Quads mode did. $\endgroup$
    – D. Waschow
    Commented Sep 12, 2015 at 1:32

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .