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I have a pipe-like mesh that I need to unwrap so that it'll accept a brick texture. The sides of the pipe are easy. My problem is trying to figure out a way to unwrap the ends so that I can have a single row of brick texture continue around radially.

Okay, not an easy thing to say with words. How about a picture...

Radially unwrap the end of the pipe.

I used the grease pencil to give an idea of how the desired unwrap will look.

Thanks for any and all suggestions.

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  1. Select the end faces, hit U button to unwrap and select Reset from the menu.
  2. Hit U button again and chose Follow Active Quads.
  3. Scale and move the unwrapped faces in the UV/Image editor to desired location.
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  • $\begingroup$ Wow! Perfect! I always wondered what the Follow Active Quads mode did. $\endgroup$ – D. Waschow Sep 12 '15 at 1:32

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