I've been trying to create this wine glass object for my game and 3D modelling is completely new to me and I followed all the steps of a tutorial to the best of my knowledge.

But when I convert it to fbx and export the object doesn't have the " Glass BDF " material to it; So, I added one of the materials from the material folder that was created when the fbx file was exported but the end result isn't transparent.

I recalculated the normals but I'm still not getting it.I also checked the UV swap option. enter image description here enter image description here

  • $\begingroup$ I don't think Unity can read materials exported from Cycles. Try Blender Internal and see if that works $\endgroup$
    – J Sargent
    Sep 10, 2015 at 15:49


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