Right now my human model looks way too smooth, in cycles render. I prefer the bumpier look of Blender render, but I want to use cycles. How can I create a bumpier, lumpier-looking human, something that looks more lifelike? Specifically, I want my good-natured wise man character to have a lumpy belly that ripples when he laughs! I am currently using diffuse BSDF node and a little bit of glossy BSDF node. Thank you for help!
Edit:
In response to atomicbezierslinger: I wanted to go ahead and say that yes, I do mean a protruding round belly, with slight rippling and dimpling, just enough to look like lifelike. This is the closest I've come to finding a photo reference, I hope this is not an inappropriate photo.
Just slight dimpling and lumpiness. I will see if i can find a better reference photo.
Since you mentioned it, I would also like to know how to create fat folds that move realistically; that would come in handy for another character. I appreciate all help and I will look into the SSS Shader.