I've got a tube, created from a bezier curve, similar to this example. I'd like to be able to move an object along this curve, as if it were a spline, in Unity. From Unity, I need access to each point in world space, so that I can adjust the object that moves along it programmatically (Animation will not work).
Is there a nice way to turn the various points along that curve into objects that I can then get the position of inside Unity, or do I have to manually add objects?
Thanks in advance for any hlep!