I'm trying to make a Skybox in Blender with a cube and multiple UV maps. My workflow till now: Added a cube -> added 6 Uv maps under Data panel -> new Material -> new Texture. I don't understand how to get UV information on each face of the cube to the specific UV Map. I tried to add another UV Map then selected the face and Unwrapped it, but that doesn't work. How do I do this? And also, do I need 6 Materials or is 1 Material with 6 different textures also possible? <3
Edit: I want to import everything into the Unreal Engine, and I need 2048 Resolution on each face.