So I have a basic T pose female character that I'm using for a sniper game I am creating with a friend. I'd love to have a ghillie suit on her, as It's going to be very stealthy game, and we'd like to make use of the camouflage.
The problem I'm having is actually creating the grass and/or leaves/branches. I'm not entirely sure the best way to tackle it, and being very new to blender, I was hoping someone with a bit more experience could point me in the right direction and give me a few tips. As I'm stuck for what to do, your help would be extremely invaluable.
Thank you in advance.
Edit: Thanks for the replies, brasshat. The engine will be/is Unreal Engine 4 (version 4.8.3 specifically) and we intend to just have a static ghillie suit for now, so we can get the basic look going to aid us in camouflage, etc. The eventual plan could probably be give it a few basic physics like swaying and such. But that is months down the line. I'm aware of the online courses, but any chance you could share a few ways that'd be suitable for this? that way I can focus on what I need to learn specifically