I have objects in Blender, with a limited amount of faces. Several of the objects have rounded parts (like on the screenshot below). When rendering this - even with smooth shading - the "rounded" parts look blocky. I would like them the be nicely curved. Obviously I could manually model some more faces. Given the large amount of objects, that's a lot of work. So I'd like to find an automated way.
I already tried the smooth modifier as well as subsurf (--> too much deformation). Nothing works.
Would anybody know how this could be achieved with e.g. a bit of Python code or so? I have a lot of Python experience, so integrating some Python source is no issue if that can provide a solution.
Thanks a lot!