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I've used material animations and they work fine, even with properties. For some odd reason, the following construction doesn't work:image

"hit_frame" works just fine. I don't know why, but the material animation does not follow it. It seems that it keeps displaying frame 1 instead of 0-10 even though the property is 0-10. How can I fix this? Thanks!

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  • $\begingroup$ I have no idea why, but material animations only work when in multitexture. so far as I can see this is the only reason to choose multi over GLSL. This is screwy, and I hope BGE team gets it fixed quick because I don't know any work arounds. $\endgroup$
    – ruckus
    Sep 6, 2015 at 23:13

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You need to activate the action actuator after changing the property. The above image shows you activate it only when setting the property to zero.

I suggest you connect the fourth controller with the action actuator too.

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