I'm searching all over for a way to paint my UVMap in external tool, in my case photoshop, and them load it back to the mesh in render.
The problem is I want to use that blender export feature that creates a basic surface in the uvmap so it would be easy to identify the parts and paint in photoshop.
that this feature just exists in blender render as far as I searched.
any idea how to do that in cycles render?
I hope I was clear, thanks