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I'm searching all over for a way to paint my UVMap in external tool, in my case photoshop, and them load it back to the mesh in render.

The problem is I want to use that blender export feature that creates a basic surface in the uvmap so it would be easy to identify the parts and paint in photoshop.

that this feature just exists in blender render as far as I searched.

any idea how to do that in cycles render?

I hope I was clear, thanks

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Once you unwrap your object. Use Export UV layout in the UV/Image_Editor

enter image description here

Then choose the format in which to export your image and the size you want:

enter image description here

Create your texture in Photoshop:

enter image description here

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