I want to bake Ambient Occlusion Map of my mesh, In Blender Internal, but once it is Baked it is a Single colour. I have no idea why.
I would like to know on what really the Ambient Occlusion Map depend on, should I adjust my lighting?
EDIT: World Settings
SECOND EDIT: My Materials are just default as when you press the New button.
p.s. My first time baking AO
I actualy found out now that the Selection to Active was Checked, when I unckecked it everything worked fine, thanks for help Carlo.