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I want to bake Ambient Occlusion Map of my mesh, In Blender Internal, but once it is Baked it is a Single colour. I have no idea why.

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I would like to know on what really the Ambient Occlusion Map depend on, should I adjust my lighting?

EDIT: World Settings

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SECOND EDIT: My Materials are just default as when you press the New button.

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p.s. My first time baking AO

I actualy found out now that the Selection to Active was Checked, when I unckecked it everything worked fine, thanks for help Carlo.

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    $\begingroup$ Can you add a screenshot with material and world settings? or attach the blend file. $\endgroup$
    – Denis
    Commented Sep 4, 2015 at 21:02
  • $\begingroup$ @user277143 Unfortunately,I get the same result $\endgroup$
    – A.D.
    Commented Sep 5, 2015 at 6:40
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    $\begingroup$ Can you post your baking settings? Are you trying to bake High to Low poly? Is the option "Selected to active" active? $\endgroup$
    – Carlo
    Commented Sep 5, 2015 at 10:21

1 Answer 1

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If you are trying to Bake the Selected Object pass to the Active object without selecting at least another object, the operation fails: no information can be baked.

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To bake a texure from a single object, you should disable the option by unchecking the box.

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It comes out grey because in BI the ambient occlusion get coloured by the Diffuse color (grey in your case).

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