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I am kind of new to the whole animation aspect and in fact still in high school.
I am trying to make a Minecraft character rig and I want to make some 3D hair. I did not know how to quite make it so I kind of when just did something pretty simple. It isn't the greatest in any means, but any how the point is every time I render it white lines show up between objects or joined objects. I don't know how to fix this and would like help (a picture is posted below of the problem).

enter image description here

enter image description here

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  • $\begingroup$ Regarding the white lines, is this in Cycles or BI? $\endgroup$
    – gandalf3
    Nov 8, 2013 at 22:43
  • $\begingroup$ I apologize for not putting it in the right section. I also got rid of the rig request. As for you gandalf3, I am not exactly sure what it is I would think BI but whatever default is. All I did was got the camera and rendered an image with F12 and it shows the white lines. $\endgroup$
    – Pixels_
    Nov 8, 2013 at 23:02
  • $\begingroup$ No worries :) The default is BI. Is it possible you could upload your blend or some screenshots of your settings? $\endgroup$
    – gandalf3
    Nov 8, 2013 at 23:04
  • $\begingroup$ Yeah I will try to upload the blend file. Give me a sec. $\endgroup$
    – Pixels_
    Nov 8, 2013 at 23:05
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    $\begingroup$ @GarrettLozano Please use the answer button below the question to post the solution that worked for you. This is not a forum, we don't update the question with the answer. $\endgroup$
    – iKlsR
    Nov 9, 2013 at 2:47

2 Answers 2

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It's caused by lack of bleeding in UV set, which will show poor result when sampling.

To solve this, just leave some room for the border pixel with the same color (that's what bleeding used for).

enter image description here

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    $\begingroup$ In this case I don't see a good reason to use a texture at all, because it's one solid color and it's a separate object anyway. Why not just set the diffuse color? $\endgroup$
    – gandalf3
    Nov 9, 2013 at 8:33
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    $\begingroup$ Yep. Anyway, he's problem seems really about bleeding. :) pasteall.org/pic/show.php?id=62269 $\endgroup$ Nov 9, 2013 at 8:44
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I used the texture , but a few tweaks fixed it. First I enabled Face Textures and Face Textures Alpha in the materials tab under the options sub-tab. I then went to the texture tab and under image sampling I changed the filter size from 1.00 to 0.10. This cleared up most if not all the visible white around the objects.

enter image description here

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  • $\begingroup$ Hi Garrett, glad you find your way to fix it. However, I can still notice a few tiny white dots in this image, around the front and side edge of the head. which means, this only works better with certain view angle. I've tried your way, but such problem seem still occurs when viewing from other angle. $\endgroup$ Nov 9, 2013 at 15:52
  • $\begingroup$ Yeah well on yours I see black or brown lines between objects. I also don't want to shrink the texture because then I won't be able to see the full skin. $\endgroup$
    – Pixels_
    Nov 9, 2013 at 15:58
  • $\begingroup$ Leon Cheung I think that is all I did maybe more but I don't seen any lines and like maybe 4 white dots per render from different angles. It seems really clean. I like your method as well it just won't work on my character maybe stuff I do in future I am sure. $\endgroup$
    – Pixels_
    Nov 9, 2013 at 16:01
  • $\begingroup$ Sure, if that's what you may accept. :) $\endgroup$ Nov 10, 2013 at 1:50

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