Is there a way to make procedural materials like the ones here in Cycles for rocks, sand, landscapes, etc.?
Here's an image of what I'm trying to achieve:
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Sign up to join this communityIs there a way to make procedural materials like the ones here in Cycles for rocks, sand, landscapes, etc.?
Here's an image of what I'm trying to achieve:
I would say yes.
Here is an example I made in a few minutes entirely with material nodes:
Note that the color ramp near the bottom of the screenshot is going from 0
to 3
(to make the displacement stronger). To make colors darker or lighter than 1
or 0
you must type the values in directly.
Also note that the above image is rendered with Cycles experimental displacement.
To enable this you must enable experimental features in Properties > Render settings > Render > Feature Set:
This enables the Displacement settings in Properties > Object Data.
Veronoi Crac
node setup (and possibly the ColorRamps values and colors - tried to figure out a nice setup myself)... for the rest, the setup is working very nice for a Sea Shell I'm making. Thank you!
$\endgroup$
– Phantômaxx
May 9 '15 at 12:46