# Procedural Vue-like materials with Cycles

Is there a way to make procedural materials like the ones here in Cycles for rocks, sand, landscapes, etc.?

Here's an image of what I'm trying to achieve:

• I'm not sure what your question is. Cycles does have procedural textures if that's what your asking.
– gandalf3
Nov 8, 2013 at 0:39
• Thanks for the fast reply, my question is more can this be done with blender cycles for example materials like this nukeation.deviantart.com/art/… with blender procedural materials ? Nov 8, 2013 at 0:49
• Here's what I whipped up in a few minuets. Is there something specific in those examples that you want to know if is possible to recreate in blender?
– gandalf3
Nov 8, 2013 at 1:30
• Thanks , can you give a screenshot from the node editor so that i can use this for learning how to make a material like this for example with the cycles node editor Nov 8, 2013 at 1:48
• Here is the node setup. Note that this used the experimental cycles displacement (see this for more info)
– gandalf3
Nov 8, 2013 at 2:07

I would say yes.

Here is an example I made in a few minutes entirely with material nodes:

## Node setup:

Note that the color ramp near the bottom of the screenshot is going from 0 to 3 (to make the displacement stronger). To make colors darker or lighter than 1 or 0 you must type the values in directly.

Also note that the above image is rendered with Cycles experimental displacement.
To enable this you must enable experimental features in Properties > Render settings > Render > Feature Set:

This enables the Displacement settings in Properties > Object Data.

• Thanks , for the node setup . Now if i want every rock different then i must you add the new vector tranform node . It allows to change coordinates between different spaces, World, Object or Camera Nov 8, 2013 at 10:55
• @bside That would do it
– gandalf3
Nov 8, 2013 at 11:48
• You forgot to add the Veronoi Crac node setup (and possibly the ColorRamps values and colors - tried to figure out a nice setup myself)... for the rest, the setup is working very nice for a Sea Shell I'm making. Thank you! May 9, 2015 at 12:46
• @DerGolem I've uploaded the .blend. Enjoy :)
– gandalf3
May 9, 2015 at 18:50
• Oh, thank you! In the meanwhile, I used a Standard Voronoy/Intensity which also worked well. Thank you again, Gandalf. Your answers are like mini tutorials. Always very well done. May 9, 2015 at 19:07