I have a body I've created and put clothes on him. I gave them a cloth modifier and him a collision modifier. When I simulate the cloth it falls on the body and reacts like cloth, however if I animate the body, it goes through the cloth is there something that I need to do to make the cloth keep reacting to the body as it is animated?
You could try pinning the mesh and make a parent relation to your main body, it will then follow the body you modeled, take a look at this explanation on how it works:
Have a nice day.