I have a body I've created and put clothes on him. I gave them a cloth modifier and him a collision modifier. When I simulate the cloth it falls on the body and reacts like cloth, however if I animate the body, it goes through the cloth is there something that I need to do to make the cloth keep reacting to the body as it is animated?


You could try pinning the mesh and make a parent relation to your main body, it will then follow the body you modeled, take a look at this explanation on how it works:


Have a nice day.

| improve this answer | |

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.