I am struggling with setting bones of eyes in a model. I followed some eye riggings tutorials and applied it on my model.

I can change the direction of eyes with IK's. And when i rotate my model's head, eyes follow the position properly. However when i move another bone like hip bones, eyes moves non-propotional to head. They move fastly. How can I arrange that?

Here is what i did:

i added two bones to both of eyes. and added their IK's. Then i connected the eyes ('n object mode) to bones (in pose mode) with bone choice. Lastly i connected both bones of eyes to head bone with keeping offset.

  • $\begingroup$ I would advise to post a picture of the armature and the panel where you have the IK. $\endgroup$
    – Mörkö
    Sep 1, 2015 at 5:45

1 Answer 1


okay i solved the issue. i deselect vertex groups of eyes in armature section at modifier tab. know eyes move as they should be. maybe this helps others who struggle with same problem.

  • 4
    $\begingroup$ Please add more detail to your answer, so it is useful to users in the future. $\endgroup$
    – David
    Sep 1, 2015 at 15:20

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.