In Blender Render let's say I want to texture a box.
This would be my process:
- Model than UV UNWrap
- Bake AO to a image set blend mode to multiply
- Add diffuse texture with appropriate blend mode on a DIFFERENT UV Map to allow changing the size of the wood grains.
- Add normal or bump with appropriate blend mode on same UV Map as AO.
- Add "grunge" layer in which to add decals etc on same UV MAp as AO.
Doing this in Blender Render was really easy.
In cycles I'm getting VERY lost trying to do these exact same tasks. Even after looking at the manual. I think nodes just scare me I'm not sure. I've made SOME progress and I see the power of nodes, but helping me clear up how to do some common functions like these would probably set off a chain reaction of "Oh I see now".