The model I'm working on uses a weird Cg-based shader. Is there a way I can run it in the 3d-view so that I can see what I'm doing?

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    $\begingroup$ Blender supports GLSL, because it is the most portable way to do it. You could port Cg to GLSL - maybe even with the help of nvidias cgc compiler and use that in blenders game engine. Though this assumes a certain understanding of Cg, GLSL and some limitations inside BGE. $\endgroup$ – user2859 Aug 29 '15 at 19:06

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