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Using "set Geometry to Origin" doesn't do the last thing. I have a landscape and when i do this all the objects are moved to the origin, but e.g. the flowers or trees are in a completely different position (in the terrain).

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    $\begingroup$ It should work with multiple objects. Can you upload the .blend file please? $\endgroup$ – jo99blackops Aug 28 '15 at 14:23
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    $\begingroup$ It works just the same as with one object - you select them, and use either Origin to Geometry or to Center of Mass. $\endgroup$ – Mr Zak Aug 28 '15 at 14:27
  • $\begingroup$ I've just tried it with a different file and it suddenly worked. I think there was just something wrong with it (I've edited the question for another one i had (and wanted to ask it a bit later)). But is there a possibility to move these objects to the deferred origin, but maintaining the space between them? Using "set Geometry to Origin" doesn't do the last thing. $\endgroup$ – Eti2d1 Aug 28 '15 at 14:36
  • $\begingroup$ Shift+S > Selection to Cursor (Offset) ? (with objects selected and cursor properly placed) $\endgroup$ – Mr Zak Aug 28 '15 at 15:06
  • $\begingroup$ parent them to an empty ( or one of them ) and move the empty $\endgroup$ – Chebhou Aug 28 '15 at 19:17
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Below are detailed instructions on how to shift multiple objects as if they were one. I am using a house models that is made up of separate models.

  • Go to Select Menu
  • Select All by Type
  • Select Mesh enter image description here
  • Press Shift + Ctrl + Alt + C then “Origin to Geometry” enter image description here
  • Press Shift + S select “Cursor to center” enter image description here

  • Press Shift + S select “Selection to Cursor (offset)” enter image description here

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