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I am going to use some sculpting to give a better shape to a Game Character, so I would like to know if Sculpting may add more geometry, for an instance the F layer brush or the F blob brush.

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Normally sculpting does not add any vertices or edges, it just moves them around. But when you enable the dynamic topology option in the left toolbar T of your 3d view it adds vertices depending on the given value and your zoom level.

You wrote that you want to create a game character? I recommend that you copy your existing object and add more and more details. Then you can bake the normals and save a lot of memory and rendering time.

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  • $\begingroup$ Where is this option in the left toolbar now? Edit: It's on the upper-right of the view port now. A Checkbox for Dyntopo $\endgroup$ Nov 11, 2021 at 22:42

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