I am going to use some sculpting to give a better shape to a Game Character, so I would like to know if Sculpting may add more geometry, for an instance the F layer brush or the F blob brush.
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6$\begingroup$ Not unless you are using dynamic topology when sculpting: wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/… $\endgroup$– TLouskyCommented Aug 28, 2015 at 11:09
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$\begingroup$ Sorry, but Sculpting only moves existing vertices and faces around, but does not create new geometry. Hope this helps! $\endgroup$– jo99blackopsCommented Aug 28, 2015 at 14:21
1 Answer
Normally sculpting does not add any vertices or edges, it just moves them around. But when you enable the dynamic topology
option in the left toolbar T
of your 3d view it adds vertices depending on the given value and your zoom level.
You wrote that you want to create a game character? I recommend that you copy your existing object and add more and more details. Then you can bake the normals and save a lot of memory and rendering time.
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1$\begingroup$ Where is this option in the left toolbar now? Edit: It's on the upper-right of the view port now. A Checkbox for
Dyntopo
$\endgroup$ Commented Nov 11, 2021 at 22:42