I'm scripting this file that generates an environment containing objects of different masses, shapes, sizes and physics types. I'm having trouble setting the mass, though...
bpy.ops.mesh.primitive_plane_add(location=(0,0,-20)) plane = bpy.data.objects["Plane"] plane.scale=((200,200,200)) plane.game.physics_type = 'STATIC' plane.static.mass = 20
^^^plane.static.mass doesn't work and neither does plane.mass. How do I do this/get it to also work for rigid body and soft body objects?