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Just when I went to Material mode to check if my textures were fine, half of my mesh seemed to disapear and once selceted the mesh, the half disapeard looked like in Wireframe view.

enter image description here

I tried changing in the Properties Panel and in Camera settings the Clipping End value but it doesn't help.

enter image description here

By the way this happens when I am looking through the Camera and when I am just in 3D view, and also the problem don't appear in Solid / Texture / Render mode.

p.s. There are no Modifiers on them, and this is happening in Cycles Render.

Alright guys the problem got fixed by itself after I restarted the file

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    $\begingroup$ I've had this happen before, unfortunately I can't remember how/if I fixed it. $\endgroup$
    – PGmath
    Aug 27, 2015 at 13:58
  • $\begingroup$ could you upload your blendfile? $\endgroup$
    – gladys
    Aug 27, 2015 at 18:23
  • $\begingroup$ I would but Unfortunately when I saved the file and went back in it all fixed. $\endgroup$
    – A.D.
    Aug 27, 2015 at 19:04
  • $\begingroup$ @IgorTatarnikov Please state that in the question. :P $\endgroup$
    – Luka ash
    Aug 27, 2015 at 19:22

2 Answers 2

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Make sure that the maximum draw type is set to textured and not Wireframe:

[enter image description here

enter image description here

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  • $\begingroup$ Yep, that seems logical but in my problem the mesh kind of faded in to the wireframe, it wasn't whole wireframe as you can see in screenshots $\endgroup$
    – A.D.
    Aug 27, 2015 at 13:33
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When a camera is inside of a model it can do this. Try moving the camera backwards.

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