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Just when I went to Material mode to check if my textures were fine, half of my mesh seemed to disapear and once selceted the mesh, the half disapeard looked like in Wireframe view.

enter image description here

I tried changing in the Properties Panel and in Camera settings the Clipping End value but it doesn't help.

enter image description here

By the way this happens when I am looking through the Camera and when I am just in 3D view, and also the problem don't appear in Solid / Texture / Render mode.

p.s. There are no Modifiers on them, and this is happening in Cycles Render.

Alright guys the problem got fixed by itself after I restarted the file

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    $\begingroup$ I've had this happen before, unfortunately I can't remember how/if I fixed it. $\endgroup$ – PGmath Aug 27 '15 at 13:58
  • $\begingroup$ could you upload your blendfile? $\endgroup$ – gladys Aug 27 '15 at 18:23
  • $\begingroup$ I would but Unfortunately when I saved the file and went back in it all fixed. $\endgroup$ – Igor Tatarnikov Aug 27 '15 at 19:04
  • $\begingroup$ @IgorTatarnikov Please state that in the question. :P $\endgroup$ – Luka ash Aug 27 '15 at 19:22
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Make sure that the maximum draw type is set to textured and not Wireframe:

[enter image description here

enter image description here

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  • $\begingroup$ Yep, that seems logical but in my problem the mesh kind of faded in to the wireframe, it wasn't whole wireframe as you can see in screenshots $\endgroup$ – Igor Tatarnikov Aug 27 '15 at 13:33
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When a camera is inside of a model it can do this. Try moving the camera backwards.

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