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Been going through old questions and tutorials for several hours and still can't figure out what I'm doing wrong.

My object unwraps fine in the UV Editor and I can add the file I want mapped, but it is not being applied in the 3D Viewer or when rendered.

enter image description here enter image description here

The blue material was added to the object as some references said a material needed to be set before applying the UV Map.

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  • $\begingroup$ The texture have to be applied in the material, what you have now is a texture that set to a brush $\endgroup$
    – Denis
    Aug 27, 2015 at 1:31
  • $\begingroup$ I have no idea how the brush got there or how replace it with material. $\endgroup$
    – Rivercoon
    Aug 27, 2015 at 1:49

1 Answer 1

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To set up textures properly follow these steps:

Cycles Render

1. Select the material and open Node Editor window
2. Add an Image Texture node, then load the texture and connect Color to Diffuse BSDF node.
3. Add a UV Map node and select proper UV Map if you have more than one on the mesh and connect the node to the Vector of Image Texture node

enter image description here

Blender Render

1. Open materials tab.
2. Create a material or if there is one already existing, make sure the material you want to add the texture to is selected.

enter image description here

3. While the material is selected open texture tab.
4. In texture tab scroll down to Image section and open the texture you want to apply to the material.
5. In mapping section make sure the Coordinates are set to UV and choose the correct UV map in case you have more than one on the mesh.

enter image description here

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  • $\begingroup$ Having the material selected before going to Texture controls is not adding a Material Icon or one for the object.. My Texture Editor looks different. No Mapping tab as in your step 5. $\endgroup$
    – Rivercoon
    Aug 27, 2015 at 2:57
  • $\begingroup$ @Rivercoon I'm not sure what material icon you are talking about. $\endgroup$
    – Denis
    Aug 27, 2015 at 3:01
  • $\begingroup$ At the top of the last picture. Second row. *Sphere *Material *Texture I get *TexDraw and *Texture Not sure how to add another picture in a comment. $\endgroup$
    – Rivercoon
    Aug 27, 2015 at 3:04
  • $\begingroup$ @Rivercoon I think you are looking in the wrong place, I am talking about texture tab next to the material tab, not the UV/Image editor $\endgroup$
    – Denis
    Aug 27, 2015 at 3:08
  • $\begingroup$ See my first picture. It shows the Texture editor on the right. Midway up. $\endgroup$
    – Rivercoon
    Aug 27, 2015 at 3:13

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