I am using a voronoi texture set to position coloring to drive a displacement modifier. But I want to control the interpolation of the texture with a color ramp. However when I go to the texture panel and check ramp the effect of the displacement modifier seems to switch to intensity coloring, even though the texture is still set to position. Why does it do this and how can I ramp a position voronoi texture?
Here is the texture setup with no ramp, working as expected:
Here is the texture setup when I check ramp, the displacement now seems to be using intensity:
Also notice that the preview has gone blank, I have no idea why.
This is the kind of result I would like to achive:
This was made using the experimental cycles true displacement option, which is not an option for my final application.