I know I can use keyframes and use parent-relations in meshes in individual objects. But is it possible to keyframe or use parent relations to separate meshes in the same object (maybe when I use vertex groups)?



Use vertex groups and armatures.

If an armature can move an attached hand of a human body mesh then it can also move disconnected sub meshes of a Blender Mesh Object.

Parent the mesh to an armature. Use weight painting if necessary. Armature need not to be connected. Think of the armature as a collection of controllers and not a mechanism to control an organic mesh model.

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