i would like to know how to rearrange uv maps to where i want, without messing vertices. For example putting a couple UV on top of e.a other because they have the same texture. Im having a problem doing that because when i try to grab, other vertices come as well.


Make sure proportional editing is disabled, then enable Keep UV and edit mode mesh selection in sync and enable Face Selection mode.

Then you can select the faces and rearrange them as you want.

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