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I would like to move faces radially, but for some reason they don't want that. When I move the faces, I expected them relatively to the middle / radially. But as one can see from the screenshot, they move... ermhhh, differently. One the face with the white circle moves as I expected.

enter image description here

Can anybody tell me how to achieve a radial movement?

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  • $\begingroup$ in object mode have you applied scale and rotation? (Ctrl+A) $\endgroup$
    – user1853
    Commented Aug 25, 2015 at 15:20
  • $\begingroup$ related? : blender.stackexchange.com/questions/21688/… $\endgroup$
    – user1853
    Commented Aug 25, 2015 at 15:53

3 Answers 3

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  • Ensure that the Pivot Point is set to '3D Cursor'.
  • In edit mode, select the faces you want to move radially.
  • Hit 'Shift-S', then select 'Cursor to Selected'. The 3D Cursor should now be in the center of your selected faces.
  • Hit 'S' then 'Shift+Z'. This will scale your faces in X and Y but not Z.
  • Move your mouse or enter a value from the keyboard and hit enter when the faces have been moved radially to the correct position.
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  • $\begingroup$ Can you also tell me how this would work for rotating the faces shown in the screenshots? I would like to have the facing downwards, but that gives me the same problems as my initial problem, but 'R' then Shift+Z won't fix it for me. $\endgroup$
    – tmighty
    Commented Aug 25, 2015 at 17:50
  • $\begingroup$ You may want to ask a separate question for this, but... Enter edge mode, select just the top edges of those faces you want to face downward. Then hit Shift+S, Cursor to Selected, then 'S' and move your mouse. Should work. $\endgroup$ Commented Aug 25, 2015 at 17:53
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Shrink Fatten. Keyboard Alt-S. Move Selected vertices along the geometric surface normal.


You're looking for Shrink/Fatten operation. This will move selected faces or vertices along their own surface normals.

To do so, select your faces or vertices and hit ALT+S.

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  • $\begingroup$ If you leave my original text unaltered first you are welcome to add your verbiage after mine. 10 sentence maximum, since I see 5 bullet points in another response. Then I can see how your verbiage has some value in this somewhat uncomplicated request from the original poster of the question. There is the official invitation. @Polosson $\endgroup$ Commented Aug 25, 2015 at 16:44
  • $\begingroup$ done. It's not highly relevant modification, but tries to be more human readable. Without wanting to be unkind, of course. Cheers! $\endgroup$
    – Polosson
    Commented Aug 25, 2015 at 17:03
  • $\begingroup$ What an amazing improvement! I am staggered and textless. $\endgroup$ Commented Aug 25, 2015 at 17:06
  • $\begingroup$ Thank you, that does what I want in this special case, but I would like a more generic approach, thus I think I will try out the 3D cursor. $\endgroup$
    – tmighty
    Commented Aug 25, 2015 at 17:12
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Perhaps you want to scale them with the pivot point set to the object's center?

If this causes them to move in the Z direction you have two alternatives to compensate:

  1. g z to adjust their position afterward.
  2. use the 3D cursor as a pivot point after you copy it from the object origin, and then adjust its Z before scaling the faces.
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