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I have this little character: enter image description here I tried to use shapekey but to no good: enter image description here Applying Subsurf Mod would make that vertices unable to stay together. I tried to create a different eye in a different object and then parent to bones but it didnt come out well... Any other way to do this?

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enter image description here

enter image description here

Use Control-R Loop to Loop Cut and Slide one or two more concentric rings for greater control. More concentric rings reinforce the closed configuration of your eye.

Then select 3 edge rings on edge of eye and

Keyboard Shift E ...Edge Crease ... pull mouse to value 1.

The outside edge is smoothed by Subdivision Surface.

The eye edge is not smooth so vertices can be brought together.

Notice the pink edges of the edges with .... Edge Crease

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  • $\begingroup$ As I said, using shapekey is no good. When increase the value to 1, Shapekey gives incorrect deform to the closing/opening eyes. Thanks for the tip anyway $\endgroup$ – thododo Aug 26 '15 at 3:19
  • $\begingroup$ Ahh got it using two Shapekey saves the day! $\endgroup$ – thododo Aug 26 '15 at 3:22
  • $\begingroup$ uhmmm a little confusion here. But ok! I solved it anyway. Pulling the eye a bit backwards will be the answer. $\endgroup$ – thododo Aug 26 '15 at 3:47

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