I would like to create a sunken area. enter image description here

I wonder what would be the best way to achieve this. Should "intruding" (the opposite of extruding, I guess) be used here? Scaling would not easily work because the neighbouring vertices would also be moved. I would have to introduce 2 extra ringcuts to avoid moving the neighbouring vertices.

Could anybody tell me the best way to achieve what I want? Thank you.

  • 2
    $\begingroup$ It's kind of hard to tell what you are after from that picture, do you have a better reference image? $\endgroup$ – PGmath Aug 25 '15 at 14:06
  • $\begingroup$ Unfortunately this is the best that I have. Should I extrude and then scale? Seems like the best option for me right now. $\endgroup$ – tmighty Aug 25 '15 at 14:07
  • 2
    $\begingroup$ Try [Alt]+[E] > vertex normals or [E] > [S] > [Shift]+[Z]. $\endgroup$ – PGmath Aug 25 '15 at 14:08

I don't quite know how to interpret the image, but here is a possibility:

Switch into edge or vertex selection mode. Press ⎈ CtrlR to add a loop cut through the face ring in question, making sure to slide the new loop all the way down to the loop below it.

adding edge loop

Press S and then ⇧ ShiftZ to scale the new edge loop while locking the Z axis to get something like this:

after adding edge loop and scaling it down

enter image description here

|improve this answer|||||

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.