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I would like to create a sunken area. enter image description here

I wonder what would be the best way to achieve this. Should "intruding" (the opposite of extruding, I guess) be used here? Scaling would not easily work because the neighbouring vertices would also be moved. I would have to introduce 2 extra ringcuts to avoid moving the neighbouring vertices.

Could anybody tell me the best way to achieve what I want? Thank you.

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    $\begingroup$ It's kind of hard to tell what you are after from that picture, do you have a better reference image? $\endgroup$ – PGmath Aug 25 '15 at 14:06
  • $\begingroup$ Unfortunately this is the best that I have. Should I extrude and then scale? Seems like the best option for me right now. $\endgroup$ – tmighty Aug 25 '15 at 14:07
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    $\begingroup$ Try [Alt]+[E] > vertex normals or [E] > [S] > [Shift]+[Z]. $\endgroup$ – PGmath Aug 25 '15 at 14:08
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I don't quite know how to interpret the image, but here is a possibility:

Switch into edge or vertex selection mode. Press ⎈ CtrlR to add a loop cut through the face ring in question, making sure to slide the new loop all the way down to the loop below it.

adding edge loop

Press S and then ⇧ ShiftZ to scale the new edge loop while locking the Z axis to get something like this:

after adding edge loop and scaling it down

enter image description here

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