I am trying to write a command-line script that bakes vertex colors from one object to a UV-map on a new object that has been remeshed and smart-projected. I have gotten the code working using Cycles, but I find that the output texture looks a lot worse than when I bake the texture manually using the Blender internal renderer.
I am wondering if there is some setting within Cycles that could be resulting in the "splotchy", inaccurate texture in the image I have attached, or if there is a good reference or example for a baking script working with the Blender internal render. Based on this post it seems like a lot of GUI navigation as opposed to just setting up nodes using Cycles.