Is it possible in the Blender Game Engine to start an animation at say frame 1 and end at frame 20, but after the first playback to start looping frames 5-20?


Try this: enter image description here

It starts one animation and plays it once from frame 1 to 20. Once that animation reached frame 20 the actuator isn't active anymore. This means that if you set up an actuator sensor to a Nand controller to a action loop frame 5 to 20 it will work.

  • $\begingroup$ If it is working please accept this answer. Thanks $\endgroup$
    – Monster
    Aug 31 '15 at 8:50

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