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The material of certain objects in the scene doesnt show up. Also the scene is tainted dark, is this related to the sky texture as background? How do I correct this?

Material view: Mountain and beach texture is there. Material View

Rendered view: Mountain and beach texture is not there. River tho. Rendered View

Node Setup for the material of both mountain and beach. Node Setup

World background set as sky texture. World Sky Texture

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    $\begingroup$ I think it's not a good idea to use Mix shaders in this case, 'cause you are trying to plug Color output to Shader input. It may not work properly. In your case it's way more logical to use Color > MixRGB node instead. $\endgroup$ – Mr Zak Aug 21 '15 at 20:36
  • $\begingroup$ @Mr Zak I'll try it. $\endgroup$ – Jonathan Aug 21 '15 at 20:37
  • $\begingroup$ @Mr Zak Nice! This works! Thank you a lot, maybe you could write it as an answer. $\endgroup$ – Jonathan Aug 21 '15 at 20:40
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When combining several outputs into some other inputs, you should remember what socket you use and how.

In your case, you don't see any textures in Rendered view because information from Color outputs couldn't be converted properly being plugged into Shader inputs.
And the blue color fullfilling everything in your case is the color of the environment texture (which is added by the Sky Texture node).

Instead you should mix colors, textures, etc using nodes designed for that, i.e. Color > MixRGB one. Its ouput is also of Color type, so you can continue adding some color information to the node tree.

In the very end, when you know you're done with color, plug the final Color output into the Color input of the Diffuse (or another one) shader. After that, you may combine shaders (add some Glossy or Transparent or adding new colors / textures with new Diffuse shaders or whatever) with Mix Shader node, but there won't be any conversion between Color and Shader type.

enter image description here

You may want to look at meaning of the color of the nodes sockets for more info on different sockets' types.

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  • $\begingroup$ Much appreciated! $\endgroup$ – Jonathan Aug 21 '15 at 21:37
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    $\begingroup$ @Jonathan glad I could help! $\endgroup$ – Mr Zak Aug 21 '15 at 22:01

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