I've created a track with skeletal animation. I have a bone, that has Spline IK constraint, which target is bezier curve. This bezier curve has curve modifier, which target is also bezier. All I need is export animation of this track working into fbx for UE4, but after inserting keyframes, nothing happens. I also notices, that locaton and translation of bones changes only visualy after I move the Spline IK's bezier curve. I' ve tried many of variations, but nothing helps.
And this is what I have in UE.
It has a gap and it is something like skewed. It is the best I have achieve