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I use a plane on a different render layer to mask out the character. The result comes out quite nice: enter image description here

EXCEPT for the mask for the eye glowing effect (I duplicate the eye mesh to a different object on a different layer in order to have only the eye glowing, not with the armor (got a glossy shader) glowing too). As you can see, half the eye is still visible despite of I masked that out. It works for the glowing part, though: enter image description here

Thanks for reading!

Here's come the blend. file:

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In your node group change the way the matte is mixed with the glow. You want to add black to the matte in the shape of the plane:

enter image description here

Then add the result to the rest:

enter image description here

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