I'm trying to find a way to apply skin texture detail to my model. I'd like to use normal mapping to represent the surface details, and thought I might use a ready made normal map of a skin surface like
However, in order to get good coverage for my model I think I need seams. But, if I were to simply tile on my skin map I'm pretty sure the seams would become really obvious.
So I'm left with a chicken and egg problem - in order to match up the normal map to the seams I'd need to bake one from a seam-aligned map. But if I had that, then I wouldn't need to bake one!
So
- If I should abandon the seams, what should I do instead?
- Or is there a way to make it work this way?