I have a wooden crate with textures and all. I want to turn this (Figure 1, see below) into this (Figure 2).
The only way I can think to explain it would be projection baking, where I project my 3D view unto a new image to get my desired image. I'm trying to lower my poly count so I need to take the second image's 3D view and actually turn it into an image, so that I can use a single poly on it instead of multiple.
It's hard to explain, but I'll try: if you just finished making a high-poly model with textures, and it's unwrapped and everything, then you make a low-poly model. If you switch to the high-poly front view, and were to take a picture, then that is what I would want the image to be for the low-poly.