First of all. Im a total noob at blender. I only have a few days of training.

I am working on a logo for an animation. Im trying to bake the scene, but my text is too long for only one bake map (or texture or what ever) So I have seperated each letter so they can be baked one at a time. But they all still share the same node ?

How do I give them one each ?

  • $\begingroup$ Do you mean material by 'texture'? $\endgroup$ Commented Aug 19, 2015 at 15:02
  • $\begingroup$ Kind off. All the letters need to be the same meterial, but when I need to bake it and add the texture from the baking, they need one each that is not the same. $\endgroup$ Commented Aug 19, 2015 at 15:17
  • $\begingroup$ So after baking you have the same amount of materials as the amount of letters right? And now these letters share the same material, but you want each letter to have their own baked material? :) $\endgroup$ Commented Aug 19, 2015 at 15:23
  • $\begingroup$ yes. I bake the shadows for each letter because they cant all be in one bake. S And the shadow of one letter is not the same as the next, so they need their own bake $\endgroup$ Commented Aug 19, 2015 at 15:37

1 Answer 1


First go to Material Tab, then click the + button next to your material, now press the 'Brows Material to be Linked' button and finally press the 2 button next to the material name. Now you have to go to edit mode and click the Assign button at the bottom of the materials list while the letter you want to give the particular material is selected. By adjusting the new material you will now change the previous Just see the Gif.

enter image description here

  • $\begingroup$ I'm sorry for the GIF quality, first time I'm doing it, hope you understand. $\endgroup$
    – A.D.
    Commented Aug 19, 2015 at 15:22
  • 1
    $\begingroup$ Why is the 2-button necessary? :) $\endgroup$ Commented Aug 19, 2015 at 15:25
  • 1
    $\begingroup$ to make sure that when you change this new material the changes don't apply to the default material $\endgroup$
    – A.D.
    Commented Aug 19, 2015 at 15:55
  • $\begingroup$ And then I apply a baked texture to each material ? $\endgroup$ Commented Aug 19, 2015 at 15:56
  • $\begingroup$ well, pretty much yes $\endgroup$
    – A.D.
    Commented Aug 19, 2015 at 15:58

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