I am working on a dice. That dice is placed on a white reflective floor. The reflective floor has a big impact on the look of the dice:
After removing the reflective floor I got this:
Is it possible to add the reflective floor again and preserve the plastic look of the dice (so no floor reflections on the dice) ?? I work with cycles.
After reading the answer of Faceb I unchecked Glossy in Ray visibility. The result is in the image below. Now I have a dice with a nice plastic look and a floor reflecting the dice but not changing the look of the dice. But now I have this black line "surrounding" the dice. Now ... how to get rid of that ?