The title might be a little confusing, so let me clarify. I want to 3D print a model. However, rather than modeling the 3D print in a certain action pose, I would like to model it in the standard T pose and then deform the mesh with a rig and 3D print that deformed mesh. I currently have a completed 3D model than I successfully 3D printed through Shapeways, but when I rigged it and tried to get a different pose it just wan't possible. Shapeways would not recognize the rig deform and the mesh would be in its default stance.
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$\begingroup$ Have you tried applying the armature deform modifier? $\endgroup$– gandalf3 ♦Aug 18, 2015 at 22:40
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$\begingroup$ You know it's possible that I forgot to try that. I'll go test it and let you know. Submit it as an answer though so I can give you a thumbs up and mark it as correct if indeed it is correct $\endgroup$– luigiAug 18, 2015 at 22:59
2 Answers
Apply the Armature Deform modifier to the mesh object by clicking the Apply button:
If your object has multiple modifiers, you may want to apply them all. To do this quickly, ensure the correct object is selected and press ⎇ AltC > Mesh.
If one isn't using modifiers one can also use
Object > Convert to > Mesh