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I'm working on a material for a dice. My first attempt below has a more velvet look:

enter image description here

Then I've downloaded a material from Blendswap with this outcome:

enter image description here

I like the top of the dice, but the rest is not OK. After finding a tutorial on how to create a glossy plastic the dice looks like this (I used the same red color for the diffuse and glossy shader):

enter image description here

I've used the same red color for the diffuse and glossy shader which results in a less plastic look. After changing the color of the glossy shader to white the dice looks like:

enter image description here

The top looks more plastic, but the rest is not quite what I want.

Question

How can I improve my material to get a 'realistic' plastic look for my dice? Below you can find a screen shot of my current setup:

enter image description here

After removing the relecting floor (and a little adjustment of the lighting and applying the material setup as above) I got the outcome shown below. I am sort of pleased with the plastic look but now I have lost my reflective floor ....and I don't like that. How to create an image with the plastic look and the reflective floor ??? Or would that be a Photoshop job ?

enter image description here


I am looking for a plastic material like this or this.

I'm a beginner and I'd appreciate a explanation or some instructions how to achieve this. Thanks.

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    $\begingroup$ it would help if you linked to a specific example of the kind of material effect you are looking for. $\endgroup$ – zeffii Aug 18 '15 at 17:00
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    $\begingroup$ You can put on background HDRI and have a better look at your dice's material $\endgroup$ – Igor Tatarnikov Aug 18 '15 at 18:11
  • $\begingroup$ Hows this? pasteall.org/pic/92044 $\endgroup$ – TARDIS Maker Aug 18 '15 at 18:54
  • $\begingroup$ Could you put your .blend file on BlendeExchange? blend-exchange.giantcowfilms.com We have this because hosting services like pasteall remove the .blends after a few months, and when something is put on dropbox, google drive, etc, it will usually get deleted later on to preserve space. The reason why this is important, is because StackExchange isn't supposed to just be here so that people can ask question and have them answered, it's a resource that people can look back at, and if something that was used to explain something, and it's missing a resource (,blend file) it's now useless. $\endgroup$ – TARDIS Maker Aug 18 '15 at 19:05
  • $\begingroup$ So you want glossy surface, but you don't like the floor reflection in the dice? Get rid of the floor. $\endgroup$ – Jaroslav Jerryno Novotny Aug 19 '15 at 9:06
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maybe the problem is the light bouncing from the floor to the dice. -try to do it in blender render. -put the floor in other layer(2). -select the lamp. -click the "this layer only". -make sure that the dice and the lamp are in the same layer(1). -select the two layer(1),layer(2). -then render.......

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  • $\begingroup$ I hope you realize that he's talking about rendering in cycles. $\endgroup$ – TARDIS Maker Aug 18 '15 at 18:57
  • $\begingroup$ I think you were right !! The material I created did the job pretty well (although I would like the material a bit less glossy). But you were right ... the reflection of the floor caused the "light red" vertical faces. $\endgroup$ – Old Man Aug 19 '15 at 12:06

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