I'm working on a material for a dice. My first attempt below has a more velvet look:
Then I've downloaded a material from Blendswap with this outcome:
I like the top of the dice, but the rest is not OK. After finding a tutorial on how to create a glossy plastic the dice looks like this (I used the same red color for the diffuse and glossy shader):
I've used the same red color for the diffuse and glossy shader which results in a less plastic look. After changing the color of the glossy shader to white the dice looks like:
The top looks more plastic, but the rest is not quite what I want.
How can I improve my material to get a 'realistic' plastic look for my dice? Below you can find a screen shot of my current setup:
After removing the relecting floor (and a little adjustment of the lighting and applying the material setup as above) I got the outcome shown below. I am sort of pleased with the plastic look but now I have lost my reflective floor ....and I don't like that. How to create an image with the plastic look and the reflective floor ??? Or would that be a Photoshop job ?
I'm a beginner and I'd appreciate a explanation or some instructions how to achieve this. Thanks.