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I'm trying to understand/learn modeling and I'm having problems reducing the number of edge loops I have without super weird geometry or awful triangles.

Here's a picture of what I'm trying to achieve (but without the weird geometry).

example topology problem

What's the best way to approach this problem?

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  • $\begingroup$ Yeah but I want to keep the 3 edgeloops on the left and also keep the 1 edgeloop on the right, not delete them. Some areas of a model require more geometry, which then proceeds into an area that doesn't need as much. $\endgroup$ – meed96 Aug 17 '15 at 20:36
  • $\begingroup$ Then you won't be able to go without some ngons. And I think these may be 5-vertices polys $\endgroup$ – Mr Zak Aug 17 '15 at 20:39
  • $\begingroup$ Well if that's the only option, then what's the "cleanest" way to go about it? is really what I'm asking. $\endgroup$ – meed96 Aug 17 '15 at 20:41
  • $\begingroup$ Do you mean you want to keep the vertical edgeloops at the left or the horizontal edgeloops? $\endgroup$ – Faceb Faceb Aug 17 '15 at 21:10
  • $\begingroup$ @FacebFaceb Sorry if there was any confusion, I'm only referring to the horizontal edge loops. I want 3 horizontal edge loops on the left and one horizontal edge loop on the right, but without the weird transition geometry. $\endgroup$ – meed96 Aug 17 '15 at 21:10
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First off there is no way to reduce 3 inner edges to 0 without adding a loop cut somewhere, or using triangles or Ngons.

You can reduce three inner edges down to one inner edge using only quads.
3 to 1 reduction

However you can reduce four inner edges down to zero. 4 to 0 reduction

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  • $\begingroup$ I didn't specifically want to go from 3 to 0, I just wanted to go from X to X-1 $\endgroup$ – meed96 Aug 18 '15 at 0:26
  • $\begingroup$ Can you generalize your technique? How do you approach reducing detail...this is a really great post, I wish it had more though... $\endgroup$ – Qutorial Jun 15 '16 at 3:14

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