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I'm using 2.69. I have a simple cube object, and have set up UV mapping for the face and sides, and added an image as texture via this UV mapping. The UV map is simple, just a cross, and I've welded the points together rather that having separate rectangles for the front face and each side. All normals are facing outwards. When rendering, I get artifacts near the edges, that show part of the hidden sides through the front face (bottom and right of the front face). The cube is a simple cube, no subsurf or anything fancy. What is wrong here ? (the artifacts show here as black, if I disable shadows I see the hidden faces instead.) enter image description here

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  • $\begingroup$ OK, I could eventually solve this. Seems with a camera at 50mm focal length artifacts occur. Set focal to 100mm and moved camera, no more artifacts. $\endgroup$ – ehanuise Aug 17 '15 at 16:20
  • $\begingroup$ Make sure you answer your question down below $\endgroup$ – Kesha Wilson Aug 17 '15 at 16:44
  • $\begingroup$ I just did above, what do you mean ? (not familiar with the site) $\endgroup$ – ehanuise Aug 18 '15 at 22:56
  • $\begingroup$ Just like people answer your question, you can answer your own. Scroll down on whatever device you are using, and choose answer question or something in between the lines of that. It's at the end of the comment section. $\endgroup$ – Kesha Wilson Aug 18 '15 at 23:24
  • $\begingroup$ mh, whatever ? very non intuitive interface, sorry. $\endgroup$ – ehanuise Aug 20 '15 at 8:43
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OK, I could eventually solve this. Seems with a camera at 50mm focal length artifacts occur. Set focal to 100mm and moved camera, no more artifacts.

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