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I'm using 2.69. I have a simple cube object, and have set up UV mapping for the face and sides, and added an image as texture via this UV mapping. The UV map is simple, just a cross, and I've welded the points together rather that having separate rectangles for the front face and each side. All normals are facing outwards. When rendering, I get artifacts near the edges, that show part of the hidden sides through the front face (bottom and right of the front face). The cube is a simple cube, no subsurf or anything fancy. What is wrong here ? (the artifacts show here as black, if I disable shadows I see the hidden faces instead.) enter image description here

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  • $\begingroup$ OK, I could eventually solve this. Seems with a camera at 50mm focal length artifacts occur. Set focal to 100mm and moved camera, no more artifacts. $\endgroup$
    – ehanuise
    Aug 17, 2015 at 16:20
  • $\begingroup$ Make sure you answer your question down below $\endgroup$ Aug 17, 2015 at 16:44
  • $\begingroup$ I just did above, what do you mean ? (not familiar with the site) $\endgroup$
    – ehanuise
    Aug 18, 2015 at 22:56
  • $\begingroup$ Just like people answer your question, you can answer your own. Scroll down on whatever device you are using, and choose answer question or something in between the lines of that. It's at the end of the comment section. $\endgroup$ Aug 18, 2015 at 23:24
  • $\begingroup$ mh, whatever ? very non intuitive interface, sorry. $\endgroup$
    – ehanuise
    Aug 20, 2015 at 8:43

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OK, I could eventually solve this. Seems with a camera at 50mm focal length artifacts occur. Set focal to 100mm and moved camera, no more artifacts.

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