I am using UV mapping for exporting textures to unity. Firstly i map the object with smart uv mapping and then bake it. After that I save the image as png; add it into material as texture of object in unity.
With that process should I save and export blender file again after mapping objects or can i just use texture files directly? How unity understand UV maps if I just add textures as png files? I am assuming composite nodes are not exported with that method. Are there any method for exporting composite nodes?
And are there any easier method?