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I've seen two different videos where the user selected a single vertex and then expanded it into a 4 sided plane. This is a technique I've needed many times but I am not sure how that was accomplished.

This picture sort of demonstrates what I'm trying to reproduce. before (left) and after (right) example topology

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    $\begingroup$ Could you provide a link to a video you saw it in $\endgroup$ – Igor Tatarnikov Aug 16 '15 at 21:24
  • $\begingroup$ @IgorTatarnikov I spent quite a while this afternoon looking for it but cannot find it. If I do I'll provide that link. $\endgroup$ – leigero Aug 16 '15 at 21:38
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Select the vertex and press CtrlShiftB that will bevel the vertex, creating a new face.
Do note that doing so will create Ngons in the surrounding faces.

animated gif

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  • $\begingroup$ perhaps I should clarify. I'm wanting to add an extra quad inside a grid (example) of existing quads by turning a single vertex into a quad of its own. $\endgroup$ – leigero Aug 16 '15 at 21:09
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    $\begingroup$ @David another cool shotcut I haven't heard about before! Better and faster than TLousky's solution. +1 from me. P.s. Frankly, you were the first person here, who found out the right solution. $\endgroup$ – Paul Gonet Aug 16 '15 at 22:36
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From the screenshot in your question, it seems like you're trying to convert a vertex inside an existing mesh into a quad face, rather than creating a plane from a single vertex.

This can be achieved with the bevel tool (Ctrl+B), as seen in this image:

enter image description here

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  • $\begingroup$ YES! this is precisely what I was trying to do. $\endgroup$ – leigero Aug 16 '15 at 22:00

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