I've seen two different videos where the user selected a single vertex and then expanded it into a 4 sided plane. This is a technique I've needed many times but I am not sure how that was accomplished.

This picture sort of demonstrates what I'm trying to reproduce. before (left) and after (right) example topology

  • 1
    $\begingroup$ Could you provide a link to a video you saw it in $\endgroup$ – A.D. Aug 16 '15 at 21:24
  • $\begingroup$ @IgorTatarnikov I spent quite a while this afternoon looking for it but cannot find it. If I do I'll provide that link. $\endgroup$ – leigero Aug 16 '15 at 21:38

Select the vertex and press CtrlShiftB that will bevel the vertex, creating a new face.
Do note that doing so will create Ngons in the surrounding faces.

animated gif

  • $\begingroup$ perhaps I should clarify. I'm wanting to add an extra quad inside a grid (example) of existing quads by turning a single vertex into a quad of its own. $\endgroup$ – leigero Aug 16 '15 at 21:09
  • 1
    $\begingroup$ @David another cool shotcut I haven't heard about before! Better and faster than TLousky's solution. +1 from me. P.s. Frankly, you were the first person here, who found out the right solution. $\endgroup$ – Paul Gonet Aug 16 '15 at 22:36

From the screenshot in your question, it seems like you're trying to convert a vertex inside an existing mesh into a quad face, rather than creating a plane from a single vertex.

This can be achieved with the bevel tool (Ctrl+B), as seen in this image:

enter image description here

  • $\begingroup$ YES! this is precisely what I was trying to do. $\endgroup$ – leigero Aug 16 '15 at 22:00

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.