[![Permanent Weight Paint][1]][1]
I have a human metarig on a playermodel
I am having problems removing weight paint errors -> I am moving the armature and then editing the weight paint, yet some points of contact still do not go away (while editing w/ weight 0.0). They show up blue but move with the armature, so my playermodel is deformed.
Also some parts of the playermodel have weight paint that I cannot change and these do also move with the armature. I have seen this with the playermodel's teeth and ribs (they have a color of pure red, weight 1.0) but attempting to change teeth and rib weight paints and\or moving the armature then attempting to re-do the weight paint doesn't remove the problem.