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enter image description here
material texture issue
Brand new blender user with no experience, trying to map a texture to a single side of a cube for an animation. I am having an issue where the black areas of the image end up looking white when applied to the object. The preview of the texture looks correct, but the material preview, as well as the actual render do not.

I have tried messing with all the settings, but no luck. What am I doing wrong?

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  • $\begingroup$ Could you show some screenshots? $\endgroup$ – Igor Tatarnikov Aug 14 '15 at 20:13
  • $\begingroup$ I have one picture up, I realize it might not be helpful. What do you need to see? $\endgroup$ – barrett Aug 14 '15 at 20:16
  • $\begingroup$ Oh, just didn't see, is your texture displayed properly in Texture view? $\endgroup$ – Igor Tatarnikov Aug 14 '15 at 20:29
  • $\begingroup$ yes, the texture view is correct. You can see that it is supposed to be a person wearing a black shirt against a dark background, but all of this appears white in the 3d view $\endgroup$ – barrett Aug 14 '15 at 20:31
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    $\begingroup$ I added a picture of the render to the post. $\endgroup$ – barrett Aug 14 '15 at 20:40

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