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I'm getting this error when I try to bake textures on my model. It says "Circular reference in texture stack". I found some info on the net. It says I should disable a texture in the texture stack so Blender won't write the texture on itself. But I don't have any textures in the texture stack. I only have simple materials, no image textures. I'm using Blender Internal, 2.75a. So what should I do to bake the materials into textures? I'm attaching 2 screenshots. The texture is rendered partially, I don't know why. There should be more green and also white (there are two materials on the object, green and white), but it stopped halfway. Also note: I did make an empty image for each UV I unwrapped, before baking.

Screenshot 1:

enter image description here

Screenshot 2:

http://imgur.com/bAVLm5F

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  • $\begingroup$ Is it possible that one of your mesh faces has n-gons? It means unconnected vertices are along an edge. These often cause this error... $\endgroup$ – user24116 Apr 27 '16 at 16:17
  • $\begingroup$ Are you using blender internal or cycles engine? Either way, I assume you want to bake the result for the model into the same texture. If so, you don't need to create several empty textures but just one that has to be assigned to the material. $\endgroup$ – metaphor_set Apr 27 '16 at 19:52
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One example when this occurs is when the receiving image is used as a texture e.g. (has been unchecked) the issue can be reproduced by checking the enable/disable checkbox.

enter image description here

Either way baking worked

enter image description here

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  • $\begingroup$ But how do you select the "receiving image"? $\endgroup$ – Thomas Oct 30 '18 at 3:27
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For me it was the opposite.

With the receiving texture enabled (box checked) I received a 'Circular Reference in Texture Stack' error.

Without the receiving texture enabled (box unchecked) I received no such error and the bake completed successfully.

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