Hey this is my first rigging experience and I tried rigify and now the old method and I get stuck in the same area basically, a little further with rigify but in the end the same issue.
Here's a video of my issue -> https://www.youtube.com/watch?v=FkeLQzcQyQU&feature=youtu.be
Updated Issue (for those that don't want to watch the video): - Bone heat weighting failed to find one or more bone - Now in riggify it finds the head neck and spine bones, but not the limbs - In the old fashion method it finds no bones - I have the limbs detached but still all acting as 1 mesh - My friend said I need to actually have each limb have its on mesh. - This character I'm using was imported into blender via .obj file from magicavoxel
- here's the file -> http://www.filedropper.com/toonedenfrommagicavoxel
*After removing duplicated vertices, I still get the same issue when using riggify:
only the mid bones work and not the limbs.