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Hey this is my first rigging experience and I tried rigify and now the old method and I get stuck in the same area basically, a little further with rigify but in the end the same issue.

Here's a video of my issue -> https://www.youtube.com/watch?v=FkeLQzcQyQU&feature=youtu.be

Updated Issue (for those that don't want to watch the video): - Bone heat weighting failed to find one or more bone - Now in riggify it finds the head neck and spine bones, but not the limbs - In the old fashion method it finds no bones - I have the limbs detached but still all acting as 1 mesh - My friend said I need to actually have each limb have its on mesh. - This character I'm using was imported into blender via .obj file from magicavoxel

*After removing duplicated vertices, I still get the same issue when using riggify:

enter image description here

only the mid bones work and not the limbs.

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  • $\begingroup$ The voxel mesh is probably non-manifold. There will be duplicate vertices or geometry issues inside probably. Check the duplicate question and please don't post question as a video with no info here, it takes time to watch it and the link could get broken. $\endgroup$ Aug 13, 2015 at 13:17
  • $\begingroup$ Updated my question (people get cranky on this site) $\endgroup$ Aug 13, 2015 at 14:10
  • $\begingroup$ You don't have to have each limb separate, that's not good actually. The rigify differs because it generates bones at different positions, which might by luck work. There are certainly problems with the mesh. Could you share the file somewhere so people can inspect? That would help big time. $\endgroup$ Aug 13, 2015 at 14:20
  • $\begingroup$ heres the file: filedropper.com/toonedenfrommagicavoxel $\endgroup$ Aug 13, 2015 at 15:29
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    $\begingroup$ Ok, you have duplicate vertices. You can check this with Select>Non-manifold in editmode. To fix it go into editmode(Tab), select everything (A) and remove doubles (Mesh>Vertices>Remove_Doubles). That should fix it. $\endgroup$ Aug 13, 2015 at 15:40

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