When I first learned how to retopologize a model, I wanted to connect two vertices to finish one of my faces. However, I could not find any obvious tools to connect to vertices, and the book I was using did not mention connecting vertices. How do I connect these vertices?
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$\begingroup$ pls clarify the question a bit, best with a picture what and how you want it to connect. 2 vertices do give you an edge but no face. So what you asked is "How I finish face with creating an edge." $\endgroup$– Jaroslav Jerryno NovotnyAug 12, 2015 at 20:59
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$\begingroup$ Well let's say I'm making a square face, and I already have 3 out of 4 vertices for it, and I want another vertex to finish the face. $\endgroup$– Epic_Taco_DudeAug 12, 2015 at 21:13
2 Answers
There are dozens of ways you can create the 4th vertex and connect a face when you have already 3, but most of them will be slow for retopo.
To work fast you want to enable the F2 addon (and while you are at it also have a look at BSurfaces):
With this your F shortcut gains new features, these ones help your case:
Make polygon by selecting corner vertex and hitting F:
Then you need to snap them to highpoly mesh. The addon has Auto Grab option which is great for this case - it let's you place that 4th vertex precisely.
Make polygon strips from an edge (extrude all the needed vertices with E, select edge, hit F couple times):
The F2 addon takes into account the position of your mouse cursor, when there is no clear direction where to put new face from the surrounding geometry:
If you mean merge vertices then, AltM, should do it, you can choose to merge your vertices in the center, at first, at last, at cursor and also you can collapse them.